Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Saturday, November 05, 2011

I Have Blistas On My Fingas!

Moving to Vancouver was always going to be tough. We left so much behind; family, friends, comics, books, boxes and boxes of action figures. But one of the things knew I'd miss most long before we set out on this great adventure was hanging out with friends.

Specifically, hanging out with friends playing Rock Band!

Yesterday I had the joy of playing a massive twelve song setlist with two friends from back home thanks to the glory of Xbox Live. Normally I play guitar or base, but as those were both claimed before I joined, I jumped onto drums for the first time in a long, long time. It was either that or vocals, and I didn't think either of the others had done anything to deserve hearing that while we played!

Twelve songs was not only the longest run I've had in Rock Band in some time, but also shattered any drum session length record I had previously set. I stayed on Easy, testing the waters of Normal for about 30 seconds at the start of the fifth track before I beat a hasty retreat back to the safety of Easy.

Playing Rock Band again with friends reminded me of all the great nights and afternoons we had back in Ireland, rocking out on plastic instruments, handing around the microphone to blast out our favourite tunes. I've brought my set to a wedding and several house parties, and every time it's been a huge hit.

I still buy new tracks that I like, but it's not the same playing by myself. Rock Band was never even really about playing the game. It was about relaxing in good company, chatting and enjoying a few snacks while listening to and interacting with some great music. Of course, it was also about jumping about and making somewhat of a fool of yourself in front of friends, acting out all those dreams of wanting to be on stage in front of a crowd of thousands of adoring fans. Playing it on a projector with surround sound certainly added to the experience.

I miss those days. I miss my friends.

I'm going to go and console myself with a few tracks on Rock Band. Guitar this time. That ring finger needs time to recover.

Monday, August 24, 2009

I Like The Way This Soldier Talks

Finally, someone is doing something about this menace to our way of living! General Ryan has some interesting ideas, and I for one will be keeping a close eye on Cork Zombie Watch, especially coming up to Halloween.

Be vigilant out there.

Sunday, August 23, 2009

Brrrraaaaaaiiiinnnnssssss

A clichéd beginning, but I was chatting to friend over coffee in town just the other day, when the conversation moved to the subject of zombies. Yeah, my posts never stay clichéd for long.

Talk ranged from The Walking Dead, both the comic and the upcoming series, to the millions of movies, included the role playing game All Flesh Must Be Eaten, as well as the board game Zombies!!!, but tragically missed out on Zombie Fluxx, an omission I am deeply upset by.

Anyway, it got us talking on the subject of Zombie Flash-mobs, such as the one Claire and I were at while visiting Karen in San Fransisco. And very quickly, our little group huddled around a coffee shop table enjoying a breif spell of fine weather decided to run our own one. Here's the plan.

This Halloween night falls rather conveniently on a Saturday, allowing all you grown up kids out there to get all dressed up and go out drinking, without worry of work in the morning. We were thinking that we could turn this years Halloween festival into Corks biggest zombie mob event, and just the start of something special. Hopefully, people will show up to a set location, dressed in standard Halloween affair, but zombiefied!

Being Halloween, even if we only get ten people to turn up, we'll be cool! It's Halloween. We'll just be a big, themed group! But if we get more, it'll be awesome! It'll show that there is enough interest that we might get it done independently. It could be done at some time removed from Halloween. Which is the ultimate goal. Cities in America have zombie walks every six to eight months. It would be awesome if we could get just one run next year during what passes for a summer in this country.

So start spreading the word. Get people interested. Get excited. It doesn't take much work at all to be a zombie. Having seen the mob on show in SF, zombie costumes can range from torn clothes, latex ripped skin, prosthetics and lashings of blood, to simple effects like just some white face paint with a fraction of green mixed in for a very Romero effect. And of course, if you really want to be minimalist, just dress in some old clothes and put a duct tape X across your chest and let the other zombies do all the work! An X marks you as a "willing" victim, and guarantees you'll get attacked and covered in blood.

But facts like that are another post. For now, I'm just getting the word out there, to see who's interested. Anyone?

Monday, May 04, 2009

Good Times

While looking through some of the photos I have tagged as "Favourite" on Flickr, I found these, in no particular order.None of these were taken by me, but all of them bring back some great memories. All images link to their original location, so click through to read about them.

In case people haven't seen them, there is a full set of Spider-Man's adventures around Cork, posted by Peter Parker himself, on Flickr. Seems he had a lot of fun while Claire and myself were away in the U.S. last summer. Just follow the link!

Saturday, March 21, 2009

My Xbox Is Sentient

In a shocking turn of events, my Xbox 360 has gained a disturbing level of sentience, and has stated it's (his?) own blog! Mostly it just spends it's time insulting me and talking about the games I play, but every now and again, it mentions that it's responsible for turning off my PC or messing with my other modes of entertainment for it's own benefit. At least now I know what's causing all that.

The Xbox voice blog is provided my 360Voice.com. It's an amusing, if utterly useless addition to the larger 360 universe. If you have or start up a blog for your own Xbox, post me a link so I can keep an eye on what your Xbox thinks of you!

Wednesday, October 29, 2008

Convention Scenario Writing

In my last post I mentioned the two adventure scenarios I had worked out on the journey home from Dublin. It seems that post caught the attention of a few people, and I've been requested, much to my surprise and joy, to write a Spirit of the Century scenario for LepreCon XXX. How could I say no?

I haven't really come up with a plot yet, but discovering that the coming LepreCon is their 30th anniversary, I was suddenly hit with a lot of inspiration. Thus, so far, while I know little about the guts of the scenario as yet, I now know that it will feature the XXX Investigations (Triple-X Investigations) private detective agency, Trinity College, possibly the Library, most likely hidden demonology within the Book of Kells (have a close look at the above image) and all sorts of wacky shenanigans in 1927 Dublin.

I think it's coming along nicely, don't you...?

As well as that, I've spent a little time on the other two scenarios, and have come up with the final blurb for each of them.

Murder On The Cambrian Coast Express
Welcome aboard the 10:00 train from Aberystwyth, stopping at Borth, Dovey Junction, Machynlleth, Welshpool, Wolverhampton Low Level using the Shrewsbury Abbey Foregate curve, then on to Birmingham Snow Hill, and finally Leamington Spa, arriving at Paddington at 15:50. Sit back, relax, enjoy the company of the other passengers and prepare for a peaceful trip through pleasant English country-side, stress-free and without any incidences of ritual murder... Oh, who are we kidding. The title is a dead give-away!

The Mechanauts
The battle cruiser Space Defence Force Omega is the last line of defence against a possible attack against the planet Earth. As crew members of the S.D.F. Ω, you are invaluable to its continued smooth operation. Unfortunately, not many people understand the importance of your work as a D.O.O.S.E.R. (Daily Ordinary Operational Service Equipment Repair). Thankfully, you have Hyper TONK Simulator eX 2, the latest installment in the TONK Simulator game series for ViaSofts home console, the Z-1080G to pass the boring hours between boring shifts, blasting enemy clans with your Friends List in Clan Mechanauts. And tonight, you have a grudge match scheduled. Bring it on!

Now all I have to do is create characters, add NPCs, draw up maps where appropriate, read up on key subjects, plot a bullet point, step-by-step list of the scenarios for ease of reference by willing GMs, and put everything about the actual plots that is in my head onto an easy-to-read PDF!

Simple.

Monday, October 27, 2008

Renewed Enthusiasm

Last year I mentioned how my trip to GaelCon XIX had greatly renewed my interest in gaming in general, but particularly in RPGs. Having just returned from GaelCon XX this evening, I find myself in a similar situation.

Since this time last year, I have ran a very successful campaign that lasted an astonishing 14 sessions, I've bought a lot more card games and board games, and I continue to look for ways to increase my time spent at this hobby, enjoying Monday Night Gaming, and trying to play board games with friends more often.

Now, I find myself contemplating the idea of maybe, possibly giving LARPing a chance, and stranger still, giving Vampire LARPing a chance!! That is not something I would have written, spoken or even thought three days ago, but GaelCon changes me, in ways that frighten and disgust me some times...

However, not everything is bad. On the drive home from Dublin to Cork, I wrote not one, but one-and-a-half once-off, convention-friendly RPG scenarios! How did I manage to write one-and-a-half? Simple. While the first one I came up with was entirely new, the second was a development on one of the sessions from my own Spirit of the Century campaign, so I already had that one worked out. I just spent some time tweaking it. Both are potentially for WarpCon 19, in January 2009. And both will be written using FATE 3.0, the Spirit of the Century system. Here are the blurbs, in reverse order, so the second one is my brand-new idea (subject to change):

Murder On The Orient Express
Welcome aboard the luxury trans-Europe train, the Orient Express. Sit back, relax, enjoy the company of the other passengers and prepare for a peaceful trip across Europe, stress-free and without any incidences of ritual murder... Oh, who are we kidding. The title is a dead give-away!

The Robo-Techs
The Space Defence Force Omega is the last line of defence against a possible attack by the evil alien forces of the (Insert name here) on the planet Earth.
As crew members of the S.D.F. Ω, you are invaluable to the continued defence of Earth.
After all, without you, who would fix the 32 coffee machines in the canteen, or ensure hot showers for the 3,200 ship's company.
Who would unblock any of the 237 toilets on board, or crawl through miles of air vents to find a loose wire?
Yes, as S.D.F. Ω engineers, you're pretty important crew...
Luckily, you and your friends have clocked up over 1,000 hours of combat apiece in TONKs, the 12 meter tall elite combat mechs of the S.D.F.
But only through Hyper TONK Simulator eX 2, the latest installment in the TONK Simulator game series for ViaSofts home console, the Z-1080G.
But your clan, The Robo-Techs, is one of the top 10 in the game. And you have a game scheduled against your biggest rivals, Xentraidee, tonight.
Five
✔'s against three ✘'s. Life isn't all bad, right?

The first blurb is a proper, convention brochure style blurb. The second is far too long, but I just started having too much fun writing it. Sorry. And I know it's full of terrible, terrible gags, but I'll probably change all of them before the final draft. Probably.

Gaming, Friends & Madness

I'm just back in Cork after a long and mostly enjoyable weekend in Dublin, at the 20th anniversary of GaelCon. Like last year, Claire and I decided to stay in Clontarf Castle for the weekend, saving us from nightly travel, and adding greatly to the sense of relaxation and time we could spend with friends. Also, we got to enjoy kick-ass all-you-can-eat breakfasts with everyone else that was staying.

As with last year, we played lots of card games and board games, but far less RPGs. I don't think any caught my attention, even enough to read beyond the title. Even Claire, who played in something for every slot last year, spent most of the Con just hanging out with friends, playing table-top, non-RPG games. That said, it was a heck of a lot of fun! Not only did we get to play games we know and love, but also lots that were new to us!

Both nights had us up late into the morning hours, chatting to the others that were staying in the castle. And there were a lot. About ten others from Cork alone, and then a bunch of gamers from all over that would be very good friends. Sunday night in particular found around 20 of us in the lobby until 3:30am, howling with laughter over some incredible stories and general shenanigans!

All in all, it was a good convention. Not as good as last year, possibly, but then, that was an extraordinarily good year! I'd say that while last year was my favourite convention so far, this year was my second favourite. We had to make our own fun a lot more this year, and that's a sentiment I've heard echoed quite a bit over the last hour before we left this afternoon. Everyone seemed to have fun, but only because they made their own.

There was one huge disappointment, though. Last year, I missed the table-quiz, which seemed like a blast, and this year, I was determined to stay for it and join in. Except this year, the GealCon Charity Table-Quiz was an unbelievable disgrace, with clear bias towards the Dublin crowd, an utterly unfair and non-sensical "bonus round" system, ridiculous rounds, an annoyingly ambivalent "odd-one-out round", and just a general lack of entertainment, apart from two, possibly three rounds.

But, you know what? We had fun. We bought some new stuff, played some new games, made some new friends, played some old games, hung out with some old friends and enjoyed every bit of that. We're definitely going next year, and definitely staying at the castle again. Far too much fun to miss!

Tuesday, August 19, 2008

San Francisco: Zombie Mob

One of the very, very cool things that was happening during our trip to San Francisco was a zombie mob. Karen asked if we were interested in going, and of course, we jumped at the chance. This is one of those things that we've heard about before, but never thought we'd get to see ourselves. Things like this don't happen in Ireland.

Unfortunately, we had no idea just how awesome it was going to be, and being cautious, when Karen asked if we wanted to dress up for it, we decided not to, instead just going along to observe. Knowing what I know now, I really wish I'd worn old clothes and duct tape.

Instead, realising how much fun this was, I started to make my own fun, and ensure I stayed in the middle of the mob. I began to film little reports using my digital camera, along with taking a bunch of photographs. These can be now found on my YouTube page and Flickr page, respectively. The videos need editing together and cleaning up somewhat, but for now, they are available raw. Better than nothing, right?

Check out EatBrains.Com for more about this extraordinary event.

Thursday, July 31, 2008

San Diego- Baseball

I've mentioned that we went to a baseball game twice now, but haven't actually talked about it. You might be thinking that that is because we didn't have a good time, but you would be wrong.

After arriving at USA Hostel, we discovered that the Monday night event was to go see the home baseball team, the Padres, playing in the local statium, Petco Park. So Claire and I signed up, and tagged along with 11 others from the Hostel, including some staff, to enjoy the game. The Padres were playing against the Arizona Dimondbacks, and so far, their season has been pretty poor, according to those that knew anything about the game.

We all had a blast! The group was sitting across two rows, covering six in one row, and seven directly behnd them, so we were all close together, having a god laugh. The game started slow, but we got to see a few homeruns, the bases were loaded twice and, in the end, the Padres won! This caused a lot of excitement, and really added to a great night.

But more than just the game, we had a lot of fun. I got asked to warn the guy sitting in front of me when I was about to make a smart comment, as my "Put him down like a $10 hooker" comment almost caused him to spray a mouthful of beer on the row in front of him.

And July was $1 coke and hotdogs!! So Claire and I had ourselves a feast for four bucks!

We experienced the "7th Inning Stretch", where everyone gets upand stretches and dances to "Shake It up, Baby". We threw ourselves about for the "Dance For The Cam" in an attempt to get on the JumboTron. We hurled (mock) insults at the opposing team, and cheered on a great game from the home side. In general, we had an incedible night!

Claire and I bought Padres shirts today (expensive, but worth it!), and plan on going to the game either Friday, when the old mascot, the chicken makes a long awaited return, or Saturday for free t-shirts!! Not sure which we want more. Which would you guys go to?

Friday, July 25, 2008

SDCC- 24:1

What does the title ratio refer to I hear you ask? Well, it means that, after one day, I can safely proclaim that so far, for every one hour spent awake and active in San Diego, twentyfour incredible things have happened to us!

From getting amazing sketches for free, to meeting the most incredible people face-to-face, to just constantly talking to nice, genuine locals always happy to help dazed looking strangers, this trip has been nothing short of spectacular!! And I haven't even gotten to the part where we not only attended Video Games Live (front row seats, dead centre!), but also got to meet the creators and chat to them and the various special guests in the VIP area!! Or that on the way back, we actually met and talked to Ryan and Dorkman of Ryan Vrs Dorkman 1 and 2!! Amazing, nice, cool guys.

Typing on Claire's new tiny laptop is going to take some more getting used to, thus the lack of links, or any of my usual touches. I'll try to update properly soon, with photos! Oh, so many photos!!

Monday, July 14, 2008

What Is Worse Than One Of Me?

Six of me! In one room!! Crazy!


Lots of Photoshopping here, obviously! Not very well done, just took lots of photos of me in various places around the room using the tripod, then used the lasso tool to carefully cut each of the clones out and paste them into a single image. It shouldn't be hard to work out which clone belongs to the full background. Things look great until you blow it up and start looking closer. But I'm just nit-picking! For a first attempt, self taught, with no masking or other neat PS trickery, it's not bad at all!

Thursday, July 10, 2008

Where The Hell Is He Now?

Continuing my limited series of cheap posts with yet another YouTube video. I've been following Matts exploits for some time now, having seen his original video a few years back. This new one is awesome!

Tuesday, May 06, 2008

Why Do You Need A Testing Facility That Far Into The Desert?

Session Four: Stop That Train!!

Available: Maurice LeBec, Sir Alistair Montgomery, Chloe M, Ares Astral, Hank Scorpio
Guest Starring: Agent Smith, Agent Johnson

The morning after the events at Carnegie Hall, the group were contacted by Atlantic Philanthropies and told to meet at a building in the city. Once there, they were met by two agents from the Department Of Investigation. Someone had stolen a piece of valuable technology and the DOI requested the assistance of AP in it's recovery. The agents were "not at liberty" to discuss the details of the stolen technology, but assured the party that it was in their best interests to help.

And so, off to San Francisco!

They knew that the stolen goods were being transported by train, and the agents had leads as to which one. They arrived at the train depot and began investigating the container storage area. Chloe had to turn on the heat to help get passed the guards at the gates, one or two decided to sneak in, and soon everyone was snooping around. Maurice found a long, office-like building toward the back of the area and ducked in, just in time to see some shady characters handing a thick envelope to a plain-clothes youth. Maurice waited for the courier to leave and managed to pickpocket the envelope, open it and return it to the young man all without being seen. Inside he found and took blue-prints for a one-man jet propulsion device, a rocket-pack!

Meanwhile, the rest of the group had managed to dramatically disable all the Mafia thugs in the depot, even finding a few more on the street behind the offices and interrogating them. Learning that the container with the stolen goods was already well on it's was to Salt Lake City, they quickly decided to give chase.

This was the point where I folded my arms and listened in amazement as the players took the initiative and began a whole scene that I never expected. My notes read "Players learn where train is and race to catch it. Once at the train...", fully expecting to just say "Ok, you arrive in sight of the train as it screams down the tracks..." Instead, the players all took it upon themselves to have an elaborate race to get to the prize first. Ares and Maurice took Gir, Ares' Martian tripod, Agents Smith and Johnson took their Custom Ride, a fully kitted out Stunt, Sir Alistair took his own Stunt gadget, a one-man clockwork helicopter, and Chloe and Hank simply relied on an excellent driving stat, nabbed the mafia car and took off while the others agreed on the "rules". The spontaneous action was hilarious, as all sorts of back-stabbing and shenanigans came to a head! Sir Alistair spent a while fiddling with his copter, thinking he could make it faster, but it would "Need More Cogs". Unfortunately, without Sir Alistairs player even seeing, Maurice's player rolled to pocket a few cogs in order to slow the contraption down. Because both rolled the same, I simply negated the effect of Sir Alistairs tinkering!!

Eventually things got back on track, so to speak. Everyone arrived at the train, though some were shakier than others. Gir put a foot through a passenger window and Ares had to reign it back from zapping the screaming "fleshbags" inside. They checked the containers attached, but the one they were after was nowhere to be found. Searching the rest of the train was fruitless. I threw in the old "Runaway Train" trope here as well to give them something to do onboard, but while they were solving that, Gir detected a cargo container in the mountains. Once the train was safe, they backtracked along the tracks to a split that lead upwards into the hills. Following it, they discovered an abandoned mining facility with several storage buildings and an unusually high number of armed thugs for such a dilapidated area.

Fighting and explosions later, Maurice had explored one empty building and a second with several large cargo containers. The rest of the party arrived in and helped search the containers until they found the one they were looking for. Cracking it open, they recovered the missing technology, as well as the young man wearing it, much to the surprise of everyone involved.

At this point, I threw in more mob thugs and a leader to give the players someone to question and learn more about who was in charge. As it was getting late, we left all the questioning for the next week, but they did they did learn that the vile Doctor Eternity was somehow connected!! Dun-dun-duuuuuuuun!!

Friday, May 02, 2008

Terribly Terrific Twos

Today celebrates the second birthday of this humble web log. Not only that, but entirely coincidentally, this very post happens to be my 200th!!

Two hundred posts in two years! That's a lot of writing! Of course, 200 also means I slowed down significantly over the past twelve months. On my first birthday, I was at around 120 posts, adding only 80 more since then. But while quantity has dropped, I feel that quality has increased! I have a touch of continuity in my posts, with nutshell reviews, RPG run-downs and hilarious life stories! Hahah! Funny stuff... It's also my second anniversary on Flickr! Sweet!

One of the really nice things about having a blog for two years is looking back on older posts. I've forgotten so many good times that I've posted about here, but re-reading them reminds me of some special moments with friends. I was almost abducted by aliens (they took Bob instead. Blast), I confessed my love for murder mysteries, I complained about not having enough hours in the day (a lot!), I've gone on a rant or two, I've talked about being with friends, and missing them, I've made mistakes, I've broken promises, I've shared victories, and failures, but most of all, regardless of what it's about, I've just been writing. And I'm grateful now that I have. Through all of these, I have many fond memories to look back on.

Here's to another fine year of posting ahead, and many more besides!

Thursday, May 01, 2008

The Cool Exec With A Heart Of Steel

Just got back from Iron Man preview screening. It was fun. We all enjoyed it, and Claire managed to not fall asleep once throughout... well, except right at the start, but that's because we were in the cinema 45 minutes before the movie started to guarantee great seats.

The problem with describing why it's not better that "fun", means having to go into detail. Normally, I hate to comment on particular scenes as soon as a movie is released, and this is worse, as I saw the preview screening! However, I really want to voice my concerns about key scenes. If you've seen the movie, highlight below and read on. If not, wait until you have, then come back and check!!

Last warning, below this line goes into detail on key scenes. If you have not seen the movie and do not want to be spoiled, DO NOT READ ANY FURTHER!

Everything above is a lie! Iron Man is the best movie of the year so far, and I can't imagine Hulk, Batman or anything else beating it! Everything is so perfect, so well scripted, acted, shot, realised, that even Claire was freaking out about it! Even my darling girlfriend who has yet to see the new Transformers movie due to lack of interest, walked out of the cinema gushing over how good this was! Seriously. Seriously. This can easily be the best super hero movie ever made, regardless of what you currently hold in that esteemed position. For me, it is X-Men 2. A stunning blend of action and plot, with a great cast, and unexpected character development. Great sequel that built on the original. Iron Man has all that in it's opening number! Wow! Seriously. Gushing does not describe how I feel about this movie right now! Ohh! And in case you missed it first time round, there was a bit at the very end of the credits!! Seriously. The most awesome after-credit bit I've ever seen in a movie! Geek-out heaven!! I said it would never work. I disliked it when I heard rumours. I was wrong. So very, very wrong! And now I'm throwing my friends off the scent! I'm telling them all that it was "Ok, nothing special, all the best bits in the trailer". I'm lying of course, but by the time they find out, it'll be too late!!

Bwa-ha-hahaha!!!

And no spoilers in the comments please. Be fair on the others.

Monday, April 28, 2008

I Get Excited When I Wii

Last Friday I picked up Wii Fit and dragged it home to try it out. I understand that Nintendo are encouraging an increase in exercising and all that through this game, but just getting it home was tiring enough! The thing weighs quite a bit!

Once home, I unpacked it carefully, synced it up with my machine, and started my all-new fitness regime. After some minor hiccups (I'm slightly over my ideal BMI), I was throwing myself around, avoiding panda bears and zooming off ski slopes! I even went jogging in my living room with Noel!

While the minigames are a lot of fun, it is the yoga exercises that I've enjoyed most. The balance board tracks your center of gravity, so it can tell you when you are going wrong, and help you achieve a good pose. As I know I have a bad posture, I've been focusing my efforts on the exercises that help that area, but I try to get a well-rounded workout. My shoulders are killing me from the push-ups, and my legs were shaking after a few stretching exercises a few minutes ago. My thighs burn, and my blood is pumping.

And I can do all this in my own home, with no beefcakes surrounding me, or no-one to see when I can't do that last push-up. But I still push myself. I'm doing more than I usually do, and I'm going to try to stay at it.

I've set myself a target to lose 1.5kg in two weeks. I thought I'd be ok, but this morning the game told me I've put on weight!! I didn't even have dinner yesterday!

Overheard On...

Gmail. Sometimes, I wonder why I'm let teach small children...
Sinead: wondering what to do for an hour at my desk and not work
me: Should have brought your DS.
Sinead: good idea
or a book
so entertain me
me: Once upon a time...
Sinead: yes...
me: there was a little bear, that lived all by himself in the woods.
One day, Little Bear was out searching for food.
He looked under rocks.
He looked inside tress.
Sinead: what was his name
me: He looked in the water.
L.B.
Sinead: did he find any yet he must be starving
me: But Little Bear, whose name was L.B., could not find anything to eat.
"Where is all the food gaone?" thought L.B.
"Where are all the yummy bugs from under the rocks?"
"Where is all the yummy honey from inside the trees?"
"And where are all the juicey fish that swim in the river?"
Little Bear didn't know.
He looked high up in the trees.
He looked low down in the valleys.
And then, he looked deep down inside a dark cave.
Sinead: oh poor LB
Sent at 1:28 PM on Monday
me: That was when he found the illegally dumped bio-hazardous waste that some careless chemical company had disposed off, allowing it to leak out and kill all the grubs under the rocks, the bees in the trees, and the fish in the rivers. And it killed Little Bear too.

The End.
Sinead: oh
did he have a mam
can she have more babies?
me: No. He lived all alone in the forest, remember. It was at the start.
Sinead: where did he come from
was he little cause he was small, or young
me: His mam had been killed years ago by hunters and was now on display in a café where fat american tourists could pose for photographs.
Sinead: oh was she born in this forest too
me: Yup. She had spent a happy life here until the day a .22 ripped through her like a hot klnife through butter.
Sinead: did LB see it happen
me: Nah. He was playing with Mr. Squirrel and Fluffy Bunny, the Hare in a Rabbit Desguise.
Sinead: are they all dead too?
Sent at 1:35 PM on Monday
me: Yea. Mr. Squirrel had a massive coronary about 6 months ago, and Fluffy Bunny had an unfortunate accident involving an articulated truck and 8 large tires.
Sent at 1:36 PM on Monday

Friday, April 18, 2008

I Wee When I Get Excited

When I get all excited about something, I clench my fists, shake them side-to-side, and screech "weeeee" through a huge grin that spreads from ear to ear. Rather like Wallace I suppose. When I get really excited, the screech becomes audible to dogs and kids that can still register that annoying mosquito sound places use to disband hoards of emo and goth kids. What...? You thought the title meant something different?

At the moment, any time I think about my Spirit of the Century game, I find myself shaking and screeching. A lot. Looking back on the last few weeks, things have been going far better than I could ever have hoped (I'm a little behind in my summaries, but hope to post new ones soon), with everyone now rushing head-long towards the endgame. Looking forward, plots seem to be jumping out at me, coming together with very little effort, tying directly into player characters backgrounds. Next Tuesdays scenario was particularly fun to research. (Ack! Just now, even writing that last sentence, I let out a little screech!) Of course, I can't go in to detail now, as some of my players do read my blog occasionally, and I'd hate to spoil anything.

Monday, March 31, 2008

I Prefer Jazz Anyway

Session Three: Music To Calm The Soul
Note: This session was stolen from RPG.Net's Roleplaying Actual Play thread. As such, credit goes to the original author, walkerp. While I'm at it, I took inspiration from the excellent comic miniseries Umbrella Academy by Gerard Way for some modifications to the nefarious villains of the piece.

Available: Maurice LeBec, Sir Alistair Montgomery, Chloe M

After their adventure in Africa, the party were granted some down-time, and offered tickets to the opening performance of a symphony that has swept through Europe to high acclaim. Reluctantly accepting the tickets, the party were whisked away to New York, and the famous Carnegie Hall.

Arriving at the show, Sir Alistair spotted an old acquaintance of his, Doctor Deedes, and wandered off to join him in the parquet. Maurice and Chloe headed upwards to the first balcony area, but did not sit together. Chloe had spotted a well known adventurer, Jack Savage, and pointedly chose to ignore him.

As the music began, Maurice realised he was experiencing something wonderful. His knowledge of the Arts meant that he was aware that this was truly as great as the reports from Europe were claiming. The music was astonishing, and he soon found himself taken away by it all.

At the break, the party joined up briefly in the bar and discussed the show so far, as well as having time to chat to fellow attendees. But, with a mere fifteen minutes for the intermission, they learned little of value save that everyone seemed to be enjoying it in varying degrees.

The second half of the show was a little different. Very shortly after it began, Chloe noticed that people were staring more intently at the orchestra than usual, and some had their heads tilted slightly to one side, while a small few were even drooling. Looking around, she noticed that Maurice has seemingly fallen asleep!! Sir Alistair noticed his friend acting strangely, as well as an unusually strong sensation of calm. Using a handy Gadget he just so happened to have with him, he found that something was producing a frequency that mimicked and caused a state similar to REM sleep in the people who could hear it. It was clear someone was tampering with the audience.

Chloe woke Maurice, who proceeded to scale the walls and head along the drapes and balcony boxes towards the stage. Sir Alistair attempted to awaken Doctor Deedes and some others, but was met with resistance. The music changed and all the hypnotised people began to crowd around him chanting in a monotonous voice "Don't stop the music. Don't stop the music..." At the same time, Chloe spotted men moving through the crowd, hold large sacks. They were dressed in impeccable tuxedos and every one of them wore a small domino mask. As they passed through the zombiefied high society of New York, they simply held out the bags and people put wallets, jewelery and anything else of value willingly into them.

Despite drifting off to sleep again while clinging to some drapes, Maurice reached the stage and leaped down to attack the conductor. Sir Alistair fended off zombies, trying desperately not to hurt anyone, but pushing to get towards the men in the domino masks. Chloe raced down the back stairs to try to get to the stage, and almost ran into some more domino masks who were on the way up.

After dropping the curtains and various other items on the orchestra, Maurice managed to stop the symphony long enough to pound on the conductor. The violinists were firing bows using their instruments like bow and arrows, and the orchestra proved themselves capable of a fight. Chloe spotted someone in the rigging about the stage, and climbed the ladder to investigate, but was almost blasted away by an ear piercing sound. Sir Alistair took down one of the men in domino masks before the hypnotic effects wore off and people began to press towards the exits. He caught a brief glimpse of one of them reaching to remove his mask, and then they vanished into the crowd!

With the conductor beaten and bruised, and himself not much better, Maurice pulled the conductor through the trapdoor in the stage for questioning. Getting only babbling, incoherent phrases and the odd unexplainable apology to an unnamed someone. Heading back up to the stage, Maurice spotted Chloe dangling off the ladder and went to help. Sir Alistair was determined to examine the instruments immediately. Up on the catwalk, Chloe and Maurice confronted a shadowy figure. He was wearing a cape with a high collar, and over his mouth was a piece of grated metal. He roared at the two adventurers, sending them rolling back alone the catwalk, and Chloe almost fell. "You ruined this symphony", he said. "But our Apocalypse Suite goes on! This shall not be the last time we meet!", and with that, he seemed to drop from the far end of the catwalk.

Chloe and Maurice raced back down, but neither could see the enemy, and Sir Alistair seemed to have not noticed anyone moving. Rushing down below the stage, they discovered the body of the conductor, blood weeping from his eyes, nose and ears. Frozen on his face is a look of unnatural horror. Sir Alistair's cursory examination revealed that he was most likely killed by a sonic device bursting blood vessels in his head. Investigating the area reveals a simple pulley lift shaft that runs from the catwalk to under the stage. Going up, a skylight is open, letting in the cool New York night air.

A round of questioning the captured domino masked man, as well as a few of the orchestra, revealed some interesting facts about the symphony and it's creator, though nothing to help track him now. Sir Alistair was intrigued by the devices he found in the instruments that allowed them to be attuned to the frequencies of the human mind, putting it into a trance-like state. Naturally, he pocketed one for further study. Handing all the captives over to the police and spending some time relaying their own findings, the party then called it a night and headed back to their hotel rooms for some well deserved sleep.

Not a bad night at all this one. Everyone got to do lots, and had a ball of a time. The session ran on just enough for the night, feeling neither rushed, nor dragged out. It was interesting to put the PCs up against a non-physical threat, making them role Rapport, Resolve and Arts more than Guns, Might and Athletics. Fun, and funny, and while the original author pointed out that it ran late for him, I found it to be a nicely paced, enjoyably session with just the right mix of action and investigation for my group.