Tuesday, January 30, 2018

Inis

I'm not usually one for games that fall into the "dudes on a map" category of board games. I've never been good at strategy, and find it hard to see those critical moves in map games.

But Inis is based around Irish mythology, with card art by Jim FitzPatrick, an artist I grew up seeing in my text books throughout my schooling. I had to at least have a look. And thanks to a local convention, I got to try it out with a friends copy before I took the plunge myself. As it turned out, it took me about 16 hours before I owned my own copy.

I fell madly in love with Inis from the moment I played it. It is a legendary experience, full of magical moments. Win or lose, I always have a great time playing it and come away with great tales to share.

Inis is an area control game. It's a battle of wits to be in command of territories on a modular map that changes every game. You can declare your intent to become King and win once you meet one or more of the three possible victory conditions.

Inis is a drafting game. You have to react every turn to the cards you end up with in every turn from a tiny selection of possibilities. There are only 17 Action Cards in a full four player game, with four dealt to each player every turn and the last one burned, or placed to one side. Rather than keeping the hand delt to you, you pick one, and pass on the rest. You keep doing this until you have a hand of four cards. This gives you some control over the cards you have every turn.

Inis is fast, easy to learn. The rules are intuitive and allow the game to flow nicely, though your first combat takes a little work to get through. Once you see one play out, combat is a breeze as well. The strategy layer is clean and clear, and really accessible. I never felt overwhelmed by Inis, though I still love seeing the amazing moves other players manage, and learn from every game.

In my experience, Inis always results in excitement and laughter, whether you win or lose. At the end of almost every game I've played we've talked about the amazing actions or surprises that each player managed in the game while we're packing up. The final, winning move is nearly always an epic play, resulting in whoops and cheers regardless if you end as High King or defeated clan.

It's also one of the very few games I have played that genuinely work in all its player counts. Lots of games claim 2-4, or 2-5, but really only work with 3 or 4 players. Inis works with 2, 3 or 4. My 2-player game was an incredible head to head, filled with fast card play between two players that had played the game a few times. The whole game lasted a hair over an hour and felt really good.

The board and cards are beautiful to look at, evocative and full of colour. The components are fantastic, with really nicely detailed minis to represent your clans. One of the molds has a great moustache too.

Thanks to cutting back on new board games this year, I've played Inis more than any other game in my collection in the last seven years since moving to Vancouver. While at SHUX in October, I ended up teaching the game to nine different groups of people, resulting in about 30 new players, and played in four of those games.

This is easily my most treasured board game right now. I crave another game like some sort of addict. After over a dozen games played, I might even win a second time!

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Rest The Wallet

Last year, 2017, I decided to stop buying board games for the majority of the year. Or, maybe, to try to stop. I love board games. It's hard for me to not add games I enjoy playing to my own collection, but, in an effort to see if I could, I set this personal goal.

Because I bought it through an online store, I can tell you that the last board game I bought before taking this decision was bought on March 7th, 2017. It was Inis, a game that would go on to have a huge impact on me, but that's a story for another post.

My personnal purchasing prohibition extended to Kickstarter and other crowdfunding sources as well. This was important because I had developed a problem of backing too many games this way, especially if they offered exclusives. Luckily, I had hit winners almost every time, getting really fun games htat I enjoyed getting to the table.

Setting out, I gave myself one exemption. I had tickets to the first ever convention by board game website Shut Up & Sit Down, SHUX, being held in October. I would be allowed by one game at the convention. I would also be receiving new games through Kickstarters that I had backed prior to March, so my shelves would still see fresh additions throughout the year.

Over the following nine or so months, I played the games I owned a lot more than I have in recent years. I often buy games that I'm really excited about, play them once or twice and than buy the next game I'm really excited about. Rinse and repeat. This year, I racked up a lot more plays on a lot less games, especially my new favourite, Inis. I also cracked open some old classics that I love buy hadn't played in years.

By the time I got to SHUX in October, I actually didn't feel like breaking my self imposed sabbatical, but I did end up buying the expansion to one of my favourite games, Sheriff of Nottingham. I know this gets onto the table regularly, so I didn't feel bad about it being my cheat.

But then Christmas rolled around, and an obvious in hindsight, unforeseen wrinkle. Boxing week sale. Several of the nearby board game stores have massive sales in the week after Christmas, ending on New Years Eve. One puts a blanket 25% off everything in store. It would be hard to resist not availing of that offer.

Or it would have been any other year.

Looking around the store, I just didn't feel like buying anything. Nothing exciting jumped out at me. Those hot games that appeared throughout the previous year had now cooled and lost their shine.

I walked away, my goal securely intact for the last week of 2017.

This was a fantastic, refreshing action for me to take. It opened my eyes to how easily I was spending money on board games. As of this post, I haven't backed a Kickstarter in 2018 yet, nor do I have any desire to. What few games that have shown up and peaked my interest I've chosen to let come into retail so I can see how things shake out over time.

There are a few games that I've added to my collection since January 1st, but all of them have already proven to be worth my time, either because I played them a bunch at Meetups, or because continuous reviews suggest they're my kind of game. Reviews of them will be coming.

This was an amazing experience, and one I'd recommend to anyone. It'll hopefully have a lasting effect. I'd like to say I'll be more reserved with my future purchasing, but only time will tell for that.

 

Friday, January 26, 2018

Untitled Short Story Excerpt

The car pulled up to the sidewalk and wordlessly the driver tapped on the fare meter. She paid the fare and the back door clicked and swung open.

"Thanks," she squeaked, barely audible over even the relative quiet of the engine idling. The driver waved a massive hand in dismissive acknowledgement and grunted something Sarah couldn't make out. She was about to apologize when she noticed he was talking into his radio, probably getting the next fare. She fluttered out the car door and landed on the cast iron railing that separated the sidewalk from the perfectly manicured hedges on the private grounds.

"I thought your kind couldn't touch that. You know, cold iron and all that stuff." Her contact at the scene, James, was walking towards her from the gate house. He must have seen the taxi drive past.

"Just because your people have myths and legends about mine doesn't mean that all of it is true. Actually, from what I've read, hardly any of it is true." Sarah handed James her officer's badge one her was close enough. "Besides, come on. We've been here long enough. You're just being rude."

James handed back the badge and stood with his right shoulder turned toward Sarah. She accepted and fluttered on. "Sorry. I'm from New Jersey. The Crystal doesn't reach that far. It's all still a bit new to me."

"Oh, it reaches that far. We just don't like New Jersey either."

"Now who's being rude?"