Showing posts with label statistics. Show all posts
Showing posts with label statistics. Show all posts

Wednesday, May 13, 2015

Stat Block

Over the course of 2014 I tracked almost every board game I played. It all started on New Years Eve, 2013. I was having a conversation about gaming with friends in which I claimed to lose far more games than I win, but also that I'm more likely to win games I don't own, and as soon as I buy it, I'm unlikely to win again.

Using a calendar I got from a friend, I tracked every game I played, how many players were involved, and weather I won or lost, along with a few other factors for specific games.

The tracking started with a game of Love Letter on January 1st, and ended on December 31st, with a game of Dixit, that technically ran into the New Year, but I'm counting it, mostly because I won.

Since it ended, I've been wondering how to put together the data I had collected into something usable. I'm no statistician, so I didn't know how to start. But a friend recently pointed me to an App for the iPhone that tracks games played and statistics over time, called Board Game Stats. While it is a paid-for App, it's really well built and has some great features, like linking to BoardGameGeek, or tracking not just your plays, but who you played with in each session.

I went back to my calendar and started plugging in all the games I had tracked. I was missing some information, like I had tracked the number of players, but not who they were, so all my games in the App for 2014 have one player, and I either win or lose. So the end stats aren't as good as the App can normall manage, but I did get something to share.

I played 59 unique games, over 194 play sessions. Seven games were played over seven times, with Bohnanza and Cosmic Encounter getting the most plays at 13 each. I won a total of 62 sessions. Given that Hanabi is a game you don't win, so much as do your best as a team, I won't include those four games in working out my win percentage. That's 62 out of 190 sessions, or 32.29%, which is actually a lot better than I expected. There is a margin for error, I may have missed tracking a few games, but it's a good approximation.

Machi Koro has the highest individual win percentage, at 75%, or 6 out of 8 games played, and lots of games have no wins, the highest ranked of which is Tsuro, at 24th most played game, three plays, all loses. Everything above that I've at least won once.

I guess this just goes to prove the concept of confimation bias. I believed I lost most of the games I played, and while I did lose over 50%, I wasn't losing as many as I expected. Given that I ususally play games with three or more players, winning almost one third of my total plays is actually expected!

The App doesn't track whether I'm more likely to win a game on first play or after a few games, nor does it track if I own the game at the time I won, but what it does track is fun to think about.

I'll be tracking my games from now on in the App, but I won't be as fastidious about it as I was in 2014. Also, I wasn't tracking any of my games before now in 2015, so there will be a big gap between plays in early 2014.

Then again, with Ada's arrival, there was a big gap anyway!

 

Wednesday, November 30, 2011

It Was Also Bravestarr's Horse

I did it! Thirty posts in thirty days over the course of November. I didn't think I'd actually manage it, and only have done so through a slight bit of cheating and bending of the rules. I think the idea is to post daily, but I missed that on two occasions. Despite that, I did get in the thirty posts within the allotted month.

This only stands as a personal achievement. I didn't raise money for a cause or make anyone's lives better because of what I wrote (not that I'm aware of anyway). My friend Cian took part in Movember and raised money for prostate cancer awareness. His was a much better cause, all told. To alleviate my guilt, I donated to his cause. Also, he had a smashing 'tash.

But I'm proud of what I did. The quality of posts meandered a bit, sliding below the imaginary average level this blog aspires to maintain. There were funny posts, nostalgic posts and far too many posts about video games! It started with an angry letter to Google and finished with some thoughts on the value of living. But they were all fun to write. Once or twice I arrived home from work without a single idea on what to post that evening. I would just turn on the laptop and start typing. Those often turned out to be my favourites.

Now that it's all done, you might be interested in some facts:

  • I recorded 1,684 page views from November 1st to 30th across the entire blog, not all for the new material, but there was a marked jump from the 700 view per month I've been averaging since June. 
  • Taken as they stand, my total word count is an astonishing 14,948 words, averaging just short of 500 words per post (498.26), peaking at 1,723 and dipping as low as 112.
  • If you removed the cut'n'pasted poem from my post on the 5th of November (which I obviously didn't write, nor had to retype) from the count, it stands at 14,873, or an average of 495.76 words per post, peaking at 1,723 and dipping as low as 37 in the altered post.
  • The median word count was 419.
  • There were 10 comments left.
  • Currently, the highest viewcount for a single post is 86, for the very first post. Second place has 32 views.
  • There are 22 images and one video. 
  • The instances of blatant disregard toward the conventions for the proper use of italics and bolding must number somewhere in the hundreds.
  • Occurrences of spelling and grammatical errors are similarly numbered.

I had a lot of fun completing my 30/30 (now you should get the title's reference, if you hadn't before this). Hopefully I'll try it again next year and compare the results.

How were they to read? Generally boring? Too long? Painful to view on account of the previously mentioned disregard for literary conventions? Feel free to let me know in the comments.

And thanks for reading.