Tuesday Night Attempted Gaming
For the last few month I've been in a role-playing group every Tuesday evening after work. It started as my introduction to FATE 3.0 via Dreadnought and then on to my game based in the Dresden Files Universe version of Vancouver. Starting at seven players, my game swiftly dwindled to three regulars, then just those three, end of story.
I was kind of losing heart at this point, but one of our small number offered to run the FATE powered sci-fi game, Diaspora. I jumped at the chance to play rather than GM again, and we started character creation with five players. Before the first session, that dwindled to two players.
None-the-less, it has been an awesome amount of fun so far, but we've done nothing. We have brought a whole new meaning to the terms sidetracked, procrastinate and distractible. We only really get two hours on Tuesday evening to play, but that actually works out to less than an hour of playtime, with the remaining time made up of stories from our week, random stuff we read online, old TV shows, apt and hilarious quotations that then require explaining, discussions of what we're currently reading or playing and much, much more, all wrapped up in a tidy package of howling laughter.
We honestly get nothing done. In five weeks we've started one adventure, of which we have boarded a vessel, met the other passengers, found a ghost ship, went on board, investigated, had lunch, found something that shouldn't be. Only the last two points were performed yesterday.
I love it. I haven't had as much fun in a long time. Sometimes, gaming is just an excuse to meet up and hang out with people. Getting any progress in the story is secondary to the enjoyment of one anothers company.
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