Showing posts with label eldersign. Show all posts
Showing posts with label eldersign. Show all posts

Saturday, July 20, 2013

Elder Sign

Fantasy Flight board games are notorious for their number of pieces. They use separate tokens for health, sanity, stamina, coin, treasure, victory points, monster health, enemy movement, player turn order... And if you can use one token to represent two or more elements, don't suggest it to these guys, as it'll fall on deaf, piece-loving ears. Add in expansions, and suddenly you're carrying multiple boxes for a single game, with components and tokens scattered across the various containers.

Arkham Horror is one other biggest board games we own. Even just the base game components won't fit on our 1.25m x 1.25m gaming table, and we require two side tables to hold the elements that don't get used every turn. Heaven forbid you include the Dunwich Horror game board, and suddenly players don't even have room to place their character boards on the main table!

Elder Sign is based in the same universe as Arkham Horror, inspired by the mythos conceived in the deranged mind of H.P. Lovecraft. The story follows the players as they attempt to stop a great old god from being brought into our world, battling supernatural abominations, cultists and powerful occult leaders along the way.

If you've played Arkham Horror, you'll be familiar with the characters and artwork, as player character portraits are reused, giving a nice sense of continuity. Similarly, Health, Sanity and Clue tokens are all identical to those in Arkham, though Clue tokens differ in use between the two games. Amazingly, despite being from Fantasy Flight, and the same family as Arkham Horror, Elder Sign strips the components down, replacing Arkham's enormous board with location cards, and streamlining the experience down to a much faster game overall.

But both games differ dramatically beyond the general look. Arkham Horror is a massive undertaking, regularly clocking it at over five hours, not even including the hour or more you just need for setup! Elder Sign is much closer to 90 minutes to two hours, and setup time is around the three to five minute mark.

This is another of those a co-operative games I'm enjoying a lot recently. The player characters are exploring a museum during the closing hours, moving from room to room and combating the horrors within. The core mechanic is dice rolling, requiring you to complete objectives on cards by rolling matching symbols on the custom dice. Fail to complete a step in the card objective, and you simply discard one of the dice you're using and reroll the rest, a dice down, but still in with a chance. Succeed in getting all the matches and you collect the printed reward. Fail and you suffer the card's penalty. You can use items or spells to add extra dice to your hand for a better shot at the good stuff.

Everyone is working as a team trying to reach a set number of Elder Signs before the elder god awakens. Signs are usually won through the defeating room cards, while the Doom tokens that slowly waken the god most often appear as penalties on rooms. There are a bunch of gods included in the basic game, each with its own required number of tokens, as well as abilities and rules for when it awakens.

The basic game does seem a little easy to me. We've played a lot of games of this, especially in the months after we first go it, and I found I was winning maybe 4 out of 5 games, maybe even more. As you complete rooms and kill monsters, you hold on to the tokens and cards and can use their Trophy value to purchase a variety of things from the entrance sheet. This includes restoring Sanity and Health, finding items or spells and even buying those Elder Signs. What generally ends up happening is that everyone just saves up for the Signs and never buys anything else.

However, the recently released expansion, Unseen Forces, removes the ability to purchase Elder Signs, and adds in Blessing and Curse dice. Characters who are Blessed get to roll an extra dice. Those who are Cursed have a chance of losing a dice in a roll. Get double Blessed and you are gifted an item card. Get double Cursed and you are Devoured!! Although we've had the expansion since the day it was released here, we haven't had a chance to try it out yet, as the weather is unnaturally glorious, and it's hard to find an excuse not to go outside as much as possible. I am hoping that the expansion ramps up the difficulty a bit, but we'll have to wait and see.

Our house has been a big fan of Arkham Horror since we first played it many years ago. It was always one of Claire's favourite games, and she immediately fell in love with Elder Sign. Elder Sign allows us to play in the Arkham world, but in a faster, more accessible game. It hasn't entirely replaced Arkham Horror, which gets pulled out and played every few months, but Elder Sign gets played on a monthly, and at times, weekly basis.

Related Posts
Board Game Review Hub
Risk: Legacy
King of Tokyo
Pandemic
Shadow Hunters
Forbidden Island
Red November
Escape The Curse of the Tomb
Race to Adventure

Board Game Review Master List

Since moving to Vancouver, I've had the chance to play and experience a huge range of new boardgames thanks to new friends with new interests, not to mention an surge of new releases in that time. I've occasionally tweeted my enjoyment or disappointment over a game, but I thought I'd expand on those 140 characters here, and break down my favourite board/card games.

Some of these are new games, some are old games that have just been introduced to me, and a few are reprints, or new editions. There are a number of ways I could approach this list, but after giving it some thought, we will start with Risk: Legacy, then King of Tokyo, and so on in that fashion.

Risk: Legacy
King of Tokyo
Forbidden Island
Elder Sign
Red November
Escape The Curse of the Temple
Race to Adventure
Pandemic

Shadow Hunters

Hanabi
Love Letter & Lost Legacy
Cosmic Encounter
Legendary Encounters
Dixit
Sheriff Of Nottingham
2-Player Mini Reviews
Codenames
Quantum
XCOM The Board Game
Inis
Captain Sonar

I update this list with new links as I write more board game reviews, such that this post is a hub for all my reviews. Bookmark it for easy access any time you need it.

Bonus Related Posts:

The Game Canopy
ChromaCast Cajon Bag
Battle of the Board Game Bags, a comparison of the Canopy and the ChromaCast

 

Monday, January 28, 2013

Christmas Catchup: Board Gaming

Over the holiday season we had ample time off to enjoy relaxing and hanging out with friends. Claire and I decided to make use of this opportunity to host a few gaming nights, and all were massively successful.

Elder Sign is a perfect game for a short evening gathering, playable in a reasonably short length of time, and easily explained to new players. The rules are fairly straightforward, and most complications can be left to be explained as they arise, such as locked dice. We find it best to explain a standard turn order and actions, victory and loss conditions, and any player character special actions at the start of the game, and then just jump right on in. It got played a lot over the holidays, and every game was enjoyably tense. We won some, we lost some, though one issue I do have with the game is that, in my experience, it does seem to be a bit easy to win. I've won significantly more than I've lost, even when we played with randomly assigned player characters, so we couldn't optimize our strategy. Perhaps because of its ease to teach, and ease to claim victory over, Elder Sign makes a wonderful introduction game to the bigger, more complex level of board games, such as the associated Arkham Horror series.

Getting even simpler, but by no means less fun, No Thanks, Guillotine, and Fluxx all got a workout over the Christmas. I picked up Space Fluxx, which is one of the few sets that I feel builds strongly on the basic game. It adds new elements that enhance play, and avoids the outright silliness present in Monty Python Fluxx. That said, we did also get in a game of Monty Python Fluxx, and had a blast doing so, even if some of use proved ourselves better at remembering the lyrics to the various songs than others.

We also got to play some new games that friends brought along. Bau Sack is a block balancing game from Zum Spielen that was wonderful, if stressful, fun, and reminded me that I really want to play the Dread RPG at some point and experience its Jenga mechanic for myself. Bau Sack was made all the more difficult playing it on our slightly wobbly table, and my defeat was brought about when I bumped the leg of said table and knocked my impressive tower to its foundations!

We're looking forward to playing lots more board games in 2013, both new and old favourites. We picked up a few over the sales that we have yet to try, including Forbidden Island and the beautiful Gears of War[1] tabletop game from Fantasy Flight Games. I'll try to write up some reviews of those when I get to enjoy them.

[1] - This post was actually written about a week ago when I had my iPad and some free time, but I only got around to publishing it now. I have since played and loved the Gears of War boardgame. I'll post more on that and other new games soon.