Saturday, July 20, 2013

Race To Adventure

Racing across the globe to collect stamps from exotic locales and rescue prisoners from the sunken city of Atlantis, Race to Adventure is a fast playing board game based in the universe of Spirit of the Century, the Fate powered RPG from Evil Hat. You play as one of five characters from the RPG and novels, including the gorilla, Professor Khan, and star of the upcoming Young Adult novel, Sally Slick.

Each turn consists of players choosing from a number of items, such as the Jetpack, Biplane or Raygun, starting with the current First Player and proceeding clockwise. Once everyone has chosen, all players do their actions together, simultaneously. Then the First Player token moves clockwise to the next player and the next turn begins.

Race is a very easy to learn game, with a well laid out, clear and simple rulebook, and lovely colourful cards with big, clear symbols for the actions. Honestly, the most difficult thing about Race for us during our first games was learning that the game really does play that fast! Turns flash by. Players move together, reaching over each other to get to their tokens and perform their daring feats. Because everything is so well laid out and the visual design is so clear, everyone knows what everyone else is doing, and how it might effect their turn this round. The rules are easy, but overcoming that ingrained board game concept that each player should finish her turn before moving to the next players actions is harder. But once you get it, you understand how the game can be over in 30 minutes, despite a lot to accomplish to claim victory.

The board is made up of tiles that are laid out in a 3x3 grid, beside the heroes base of operations in the Empire State Building that makes up the leftmost column. In a move that is nothing short of genius, each tile has a standard side and a Shadow side. This ties nicely into the setting, where the heroes are Centurions, while the villains of the universe are referred to as Shadows. The Shadow sides offer a higher level of difficulty through greater mission requirements and more impassible borders, requiring more thought on strategy for the current and upcoming turns.

As it was funded through Kickstarter, the copy of the game I received included the expansion, adding more tiles that can be swapped in, as well as new enemies and objectives. That said, even just the base game has a lot of replayability, as the tiles play in a different order every game, making it fresh and new with each play. As well as that, you can play on the standard side, the Shadow side, or a random combination of both. Nigh-limitless variation!

Race to Adventure is another fun, fast game that I love to play whenever we feel like something shorter than Battlestar Galactica! In fact, Race can play faster than some games of No Thanks!

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2 comments:

Karen Twelves said...

Yaay! RTA is one of my new favorite board games. Still haven't played any of the "Nightmare" cards though.

Denis said...

In my opinion, the Shadow side is much more interesting to play on. I enjoyed our first game on he standard side, but it seemed a little too simple, or basic for me. Shadow side adds just enough extra mental exercise without making it a difficult game. Walks that tightrope between friendly complexity and challenging difficulty all the way across the falls.