Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Monday, November 07, 2022

Real Life Virtual Friends

Today I had the pleasure to showing two friends how far virtual reality headsets have come in the past 24 to 36 months. Both actually own slightly older VR systems, but it is a mark of how the technology has advanced rapidly watching their reactions. 

I've owned the Oculus Quest 2 since early 2021, and I love showing it to people who have never tried a VR system, or even play video games regularly. The shock and laughter of that first experience is already fun to see! Whether they're life long gamers that own a modern PC or the newest console but never had the chance to try VR before, or complete video game novices who's last experience with a game is on the Amiga, the reaction is always great! 

But showing the Quest to two friends who have played VR, and each own their own sets, but admit to not turning them on in over two years, it was really amazing how much they were surprised by this experience. 

The first thing was the freedom the Quest gives. As a self contained, all in one device, not having wires hanging off you of refreshing, and makes setting it up and getting into a game a snap. I could bring it over to my friends place, without needing anything extra, and share it with them in a long as it took me to sign into their WiFi. They were seriously impressed by that. Both lamented that one of the reasons their headsets are gathering dust is the effort it takes to get into a game, when they don't have a dedicated space to leave everything set up. 

Then there's the variety of play experiences. In the past two years, VR game development has lead to some truly astonishing experiences. I got to share a few rounds of mini golf, which is a wonderful introductory experience. People know how to play mini golf, so there is an absolute minimum amount of onboarding. It was so fun seeing my friends just losing themselves in a colourful, relaxing world for a while.

And then I turned on my newest purchase, Iron Man VR, and my friends were laughing and whopping with exhilaration! Flying through the skies, blasting drones is thrilling! But even that first time you suit up, setting the various armour pieces come forward you, instills such a childlike joy, that it's hard not to just laugh! 

In two short years, VR has changed so much, and the next two years look to be equally as huge! Eye tracking and face tracking are becoming standard. The new Quest Pro is just beginning to tease the possibilities of its full colour passthrough capabilities, a system that allows you to see the real world around you, while still playing a game. And the games themselves are just getting more and more imaginative! 

I can't wait to play with a friends headset in two years, and gasp at where things have progressed. 

Saturday, November 27, 2021

Lawnmower Man 2021

During the after-Christmas sales last year I managed to gab myself a virtual reality headset. Specifically, I got the shiny new Oculus Quest 2, an entirely self contained, wire free VR headset. No need for a beefy and expensive PC to process the games. Everything is done on board the headset itself. 

There are limits to this freedom. There is a curated storefront, so I can’t simply buy games on Steam to play on the Oculus right away, though with a link cable and a built in feature, you can use the Oculus as a pass through headset and play the greatest VR game ever made to date, Half Life: Alyx. But that would require the afore mentioned beefy and expensive PC, which I do not have. 

It’s also made by bookFace, and intrinsically tied in to the Facebleag infrastructure, requiring an active Facebukk account to log in and start using. 

However, although I only ever otherwise use it for messaging my local Pokémon Go friends, I do actually have an EffBee account. So, good to go, I did a little research. 

VR is a total body experience. Most games have you standing up, moving about, looking around, ducking, dodging, and swinging arms and hands about. This is a lot more than pressing joysticks and buttons on a traditional console. I have a full body tremor, mostly centred on my arms and legs. Would I be able to get into VR at all? 

It turns out VR, and VR exercise in particular, is really great for Parkinson’s. Basically something, something, something, distraction, something, blood flow, something, something, music, fun and tah-dah! It has been shown to have overall positive mood and health benefits. 

So I got in to the VR space focusing on that. All my first apps were fitness forward, such as the phenomenal boxing simulator Thrill of the Fight, and the rhythm action games Beat Sabre and Pistol Whip, my personnel preferred gmae in that genre. I really enjoyed playing all of these, but they were exercise games, and kinda started to become a chore to turn on. Over time, with a narrow focus on just those games, I lost interest in VR entirely. 

It didn’t help that I had no one to share the experience with, both in person and online. With Covid being very much an ever present threat, I couldn’t have friends over to show of my shiny tech to and share challenges with. And I made no effort to find friends online, largely because last year the Oculus was difficult to get hold of, so very few of my friends had one. 

But now a few of my Twitter buddies have one, and I’ve broaden my library thanks to discounts throughout the year, most recently the Black Friday sales. I now have a wonderfully fun, stunning looking, very real feeling mini-golf game, Walkabout Mini Golf. I’ve been having a lot of laughs with that one, and it allows online multiplayer with avatars and in game voice chat and sounds like a whole lot of future fun, because several of my friends already own it! 

Virtual Reality is here, now. Yes, unfortunately the cheapest, easiest entry, beginner friendly, expert featured machine is owned by a very, very evil mega corporation that willfully pushed lies and mistruths and corrupted millions of users opinions on governments, elections, science, vaccines and more. Sigh. But they really are the only horse in the race at this level. 

It is a thrilling experience to put on a wireless headset and discover you can freely move about within a generated environment, interacting naturally with objects and characters. It is equally thrilling to watch a friend try it for the first time and wave at a robot friend, then pick up a can and throw it at the robot, entirely without formal tutorials. 

I’m really enjoying my time in VR. My tremor rarely causes me any issues while I’m exploring my digital world. I can’t wait to see where this goes. 

I also can’t wait for the first time Ada and Connor try it themselves. There will be video. Dear Reader, I promise you, there will be video.