Showing posts with label TerminalCity. Show all posts
Showing posts with label TerminalCity. Show all posts

Saturday, April 15, 2017

Terminal Gaming

In a previous post I talked about my favourite weekend of the year, Terminal City Tabletop Convention. I discussed why I love it, mentioning that I get to play lots of games. Now I want to go into detail about the particular games I played.

This year I hit the ground running, jumping into a game of Inis as soon as I walked in the door. Inis (pronounced "Inish") is an Irish mythology themed area control game that I've been interested in since I first heard about it. Thanks to new friend Marc (phone contact Marc TCTC) I got to learn and play it, and then went home and ordered it online. It was really quick to learn, and has a wonderfully clean ruleset, with only combat causing us some initial head-scratching, but once we had a fight or two, we totally understood it. The components are nice, with the armies having a handful of different models for their units, adding nice variety to the board. The art on the cards and tiles is gorgeous, all done by aclaimed Irish artist Jim Fitzpatrick.

After Inis, I taught three other players Quantum, the dice-as-spaceships strategy game, which I love, and they seemed to enjoy as well. I'm pretty terrible at Quantum, and usually I'm on the receiving end of another players epic final turn, where all their upgrades fall into place for some bonkers cool victory. But this time, I managed to pull off just that, dishing out a dramatic turn to drop my final colony onto a planet and secure galactic dominance.

One of the highlights of the weekend for me was getting to play four games of submarine themed team game, Captain Sonar, each with a full player count of eight. Well, technically, I played two games and "GMed" the other two, answering questions as they arose. The first one was on Saturday and went a bit longer than hoped, and I was upset that maybe the game wasn't as much fun as advertised. But the three games on Sunday were amazing! Each lasted under thirty minutes, and we're jammed with hilarity and tension! They were exactly how I hoped the game would feel, and now that I've played it properly, I feel I know better how to teach it in the future, and what elements beyond the rules to draw attention to. I'll do a full review of Captain Sonar soon, but the games I played at TCTC definitely taught me a lot about the game.

Super Motherload was being taught throughout the weekend, and I jumped into a game on Sunday, falling in love with it immediately and grabbing the last copy on sale as soon as I was done.

I played many more games over the weekend, but these were just some of the highlights. Terminal City is a great convention every year, but my bank account always suffers during and after.

Not that I'm complaining.

 

How To Make Friends And Crush Your Opponents

When we first arrived in Canada, tabletop gaming was integral in how we made friends. It was through RPG.net that we met the lovely couple who took us in that first week, and showed us around this strange new city. Once we got our own place, the first thing I did was Google local game stores and went directly there, where I met many of the friends I still have today. And I still use tabletop gaming as an ice-breaker for making new friends.

So when I discovered a new tabletop gaming convention was having its first event back in 2014, I knew I had to be there. And I've been going every year since.

Terminal City Tabletop Convention, or TCTC, is a weekend long tabletop celebration started by one man, and has been my favourite annual event of the year four years running. This years TCTC was March 4th and 5th, and I'm already looking forward to next years. Every year I anxiously await the chance to playing with friends I only get to see at the con, as well as making more new friends every year. My phone contacts list is filled with "John TCTC", "Michelle TCTC", and so on, and my group email gaming list grows every March.

TCTC is a great opportunity to play old favourites with new opponents, try brand new releases, classics that you missed, or just something different. Better yet, there has been strong support since the very first year for independant local developers to show off their in-development creations and get feedback on them. Prototype Alley is always a busy corner of the convention floor, and this year, there was even a new award and prize for the most promising prototype submitted, backed by support from Panda Game Manufacturing. I played a bunch of stuff all weekend, and taught a whole bunch more, but I'll leave those details for another post.

One of the more popular areas of TCTC on the Saturday is the silent auction, which started in 2015 with just a few small tables on the stage area, grew last year to fill every inch of space available on the tables, to this year where the stage quickly burst its banks and flooded onto several overflow tables off to one side. The auction gives attendees the chance to bring along and sell games they no longer play, and pick up games they might be interested in second-hand. I've sold something at every auction to date, and usually buy sometihng as well, but this year I was way too busy playing games to bother with the stress of trying to outbid others that I just didn't bother.

I love teaching games. I bring a few bags filled with games I'd like to play or teach, and I do end up spending a lot of time sharing out my collection and teaching others to play while I play something else, or even go teach another game and drift between both as the group play their first few turns. TCTC has a Game Steward system to help attendees pick out and learn new game. Seeing as how I love teaching anyway, it made sense to sign up and help out. I ended up teaching probably over half a dozen games, including Castles of Mad King Ludwig, Tsuro, Onitama, Tak, Patchwork, Santorini, and four different games of Captain Sonar!

One thing that struck me as odd was the number of requests for two-players games. I forget that although I'm there to play with as many people as possible, some folks are there to find new games to play with their partner. It made me wish I'd brought my copy of Quoridor along.

If I had one complaint it was that it had become too popular for its current venue. I'm delighted to see it grow and grow, because that means more people for me to become friends with, but it's outgrowwn it's current space. In previous years, numbers have been limited to comfortable levels and I felt that everyone had a table to be at all weekend. This year, Saturday especially, there were plenty of folks wandering the hall looking for a corner of a table to set up and game on. People seemed to be on top of each other, careful not to knock into the gmae beside you with your elbow while you played your game. At one point, we had to move out to the hallway and use two tables in the public access area. Thankfully, while I was writing this post, it has been annouced that TCTC 2018 will take place in a much larger venue! Woot!

Year after year Terminal City Tabletop Convention has been a great experience, meeting and making friends, playing a bunch of games and having a great time. It's the kind of thing I wish we had more often in Vancouver, but it's extra special because it's only once a year.

Roll on 2018!

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Terminal Gaming