Monday, May 16, 2011

Never Break The Law In Vancouver

Got to see a funny thing happen today on the way home from work.

I took my usual bus back towards home along Granville, but got off for a pitstop early at West Broadway. I dropped into a few stores I like to browse and then hit Chapters bookstore for the newest paperback release in the Dresden Files series, Changes (no linky as even the blurb on the back of the book is pretty darn spoilery if you haven't read that far yet. Trust me. I know...). I'm flying through Turn Coat at a much faster pace than I have been reading some of the middle run of the series so far. I think starting work and having time to read on the bus has gotten me back into the flow. That, and I loved Small Favor, though possibly only because of Ivy and Kincaid.

The Number 10 bus picks up right outside Chapters, so I wandered out and waited, and had front row view in the hilarity that resulted just moments after I arrived.

Some Flashy Car pulled up right in the bus lane, directly in front of the No. 10. The bus beeped twice, but the car remained until the passenger got out and walked away. Flashy Car drove off, pulling close enough past me for me to clearly see Smug Driver inside.

The No. 10 then pulled up to the stop and all us waiting passengers politely stepped to one side as the passengers who needed to disembark via the front door due to the number of people on board did so. One of their number was dressed in a bright yellow and black rainproof jacket and matching pants, a radio mic clipped to her breast pocket, and holding an electronic pad of some sort. I didn't recognize what she was, but clearly some of the other would-be passengers had. One commented, jokingly, "Did you get his license plate number?"

The Vancouver Metropolitan Traffic Police Officer didn't even smile, but tapped something into her pad, glanced up and responded "Sure did".

Saturday, May 14, 2011

Neutral Good Human Druid/Sorcerer

One of my friends in Vancouver emailed me this. Apparently it's been doing the rounds for some time now, so you might already have seen it. It's a script to work out what DnD character you are, and it's well done. There are 130 questions, and not a single "In a fight would you use a) a sword, b) an ax, c) magic" style obvious one among them! Nice.

What Kind of Dungeons and Dragons Character Would You Be?

Ability Scores:
Strength-12
Dexterity-11
Constitution-12
Intelligence-12
Wisdom-13
Charisma-14

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out what kind of Dungeons and Dragons Character you are and feel free to share it in the comments. Just the title will be fine. Don't clog up my comments with the entire thing, please!!